IVALab Python Libraries
Collection of code for computer vision and robotics with specific API.
Class Index
a | b | c | d | e | f | g | h | i | m | o | p | r | s | t | v | w
  a  
CfgColor (camera.cv2cam)    detector (byMotion)    MatchDifferent (puzzle.pieces.matcher)    RGBD (camera.d435new)   
CfgCommentary (drafts)    DetectorState (detector.base)    Matcher (puzzle.pieces.matcher)    RGBD (camera.rostopic)   
Actions (puzzle.simulator.action)    CfgCorrespondences (puzzle.board)    Distance (puzzle.pieces.matchDifferent)    MatchSimilar (puzzle.pieces.matcher)    RGBD_Aligned (camera.d435new)   
ActivityState (detector.base)    CfgD435 (camera.d435.runner2)   
  e  
Matrix (puzzle.builder.matrix)    Rising (triggers)   
Adjacent (puzzle.builder.adjacent)    CfgDifferences (detector.fgmodel.differences)    MData (detector.fgmodel.targetNeon)    ROSConfig (ivapy.Configuration)   
AlgConfig (detector.Configuration)    CfgDifferent (puzzle.pieces.matcher)    Edge (puzzle.pieces.edge)    Moments (moments)    RunningCommentary (drafts)   
AlgConfig (ivapy.Configuration)    CfgDistance (puzzle.pieces.matchDifferent)    EdgeDes (puzzle.piece)    Moments (puzzle.pieces.matchDifferent)    RunState (detector.bgmodel.onWorkspace)   
Always (triggers)    CfgDistTrigger (triggers)    EdgeDirection (puzzle.piece)    Monitor (perceiver.monitor)   
  s  
Announcement (drafts)    CfgGMM_cv (detector.bgmodel.GMM)    EdgeType (puzzle.piece)    MoveState (byMotion)   
Arrangement (puzzle.builder.arrangement)    CfgGridded (puzzle.builder.gridded)    Editor (perceiver.reporting)   
  o  
SGMdebug (detector.bgmodel.Gaussian)   
Assignment (channels)    CfgHistogramCV (puzzle.pieces.matchDifferent)   
  f  
SGMdebug (detector.fgmodel.Gaussian)   
  b  
CfgInCorner (detector.bgmodel.inCorner)    onChange (triggers)    SGMstate (detector.fgmodel.Gaussian)   
CfgInterlocking (puzzle.builder.interlocking)    fakeTriangle (trackpointer.utils.fakeTriangle)    onMatch (triggers)    SGMstate (detector.bgmodel.Gaussian)   
Base (camera.base)    CfgMatcher (puzzle.pieces.matcher)    Falling (triggers)    onWorkspace (detector.bgmodel.onWorkspace)    Sift (puzzle.pieces.sift)   
Base (detector.base)    CfgMatrix (puzzle.builder.matrix)    fgAppearance (detector.fgmodel.appearance)   
  p  
SIFTCV (puzzle.pieces.matchSimilar)   
Base (puzzle.solver.base)    CfgMoments (puzzle.pieces.matchDifferent)    fgDifferences (detector.fgmodel.differences)    Simple (puzzle.solver.simple)   
Basic (puzzle.simulator.basic)    CfgMonitor (perceiver.monitor)    fgGaussian (detector.fgmodel.Gaussian)    ParamBasic (puzzle.simulator.basic)    Simple (puzzle.parse.simple)   
bcolors (puzzle.simulator.planner)    CfgMoving (byMotion)    fgImage (detector.inImage)    ParamColorCluster (puzzle.clusters.byColor)    SimTime (puzzle.simulator.simTime)   
BeatReporter (perceiver.reporting)    CfgOnWS (detector.bgmodel.onWorkspace)    frameWriter (camera.utils.writer)    ParamHand (puzzle.simulator.hand)    SimTimeLess (puzzle.simulator.simTimeless)   
bgConical (detector.bgmodel.Gaussian)    CfgPCA (puzzle.pieces.matchDifferent)    fromBottom (trackpointer.toplines)    ParamPlanner (puzzle.simulator.planner)    SphericalModel (detector.bgmodel.inCorner)   
bgGaussian (detector.bgmodel.Gaussian)    CfgPerceiver (perceiver.perceiver)    FromLayer (puzzle.parse.fromLayer)    ParamPuzzle (puzzle.parse.fromLayer)    StepLines (paths)   
bgImage (detector.inImage)    CfgProgress (perceiver.progress)    FromSketch (puzzle.parse.fromSketch)    ParamRunner (puzzle.runner)    SurfaceCutModel (detector.bgmodel.inCorner)   
bgImageRBGD (detector.inImageRGBD)    CfgReporter (perceiver.reporting)    fromState (detector.fromState)    Params (trackpointer.toplines)   
  t  
bgmodelGMM (detector.bgmodel.GMM)    CfgROSCam (camera.rostopic)    fromTop (trackpointer.toplines)    Params (detector.fgmodel.targetSG)   
bgmodelGMM_cv (detector.bgmodel.GMM)    CfgRunningCommentary (drafts)   
  g  
Params_cv (detector.bgmodel.GMM)    tabletopPlaneEstimator (camera.tabletop.tabletop_plane)   
Board (puzzle.board)    CfgSGCone (detector.bgmodel.Gaussian)    ParamShapeCluster (puzzle.clusters.byShape)    targetCorner (detector.fgmodel.targetCorner)   
Board (puzzle.old_board)    CfgSGM (detector.bgmodel.Gaussian)    GMMdebug (detector.bgmodel.GMM)    ParamST (puzzle.simulator.simTime)    targetMagenta (detector.fgmodel.targetMagenta)   
boardMeasure (puzzle.parser)    CfgSGT (detector.fgmodel.Gaussian)    GMMstate (detector.bgmodel.GMM)    ParamSTL (puzzle.simulator.simTimeless)    targetNeon (detector.fgmodel.targetNeon)   
boardPerceive (puzzle.parser)    CfgSIFTCV (puzzle.pieces.matchSimilar)    Grayscale (camera.base)    PCA (puzzle.pieces.matchDifferent)    targetSG (detector.fgmodel.targetSG)   
BuildCfgMonitor (perceiver.monitor)    CfgSimilar (puzzle.pieces.matcher)    Gridded (puzzle.builder.gridded)    PCA (pca)    Template (puzzle.piece)   
BuildCfgPerceiver (perceiver.perceiver)    CfgStepLines (paths)   
  h  
Perceiver (perceiver.perceiver)    Template (puzzle.old_template)   
BuildCfgProgress (perceiver.progress)    CfgToFile (channels)    PerceiverState (perceiver.perceiver)    TextRectException (puzzle.utils.pygameProcessing)   
BuildCfgReporter (perceiver.reporting)    CfgTrigger (triggers)    Hand (puzzle.simulator.hand)    Piece (puzzle.piece)    TModel (detector.fgmodel.targetCorner)   
BuildCfgTrigger (triggers)    Channel (channels)    HeightEstimator (camera.tabletop.height_estimator)    PieceStatus (puzzle.old_template)    TModel (detector.fgmodel.targetMagenta)   
BuildConfig (ivapy.Configuration)    Color (camera.base)    Histogram (histogram)    PieceStatus (puzzle.piece)    TModel (detector.fgmodel.targetNeon)   
ByColor (puzzle.clusters.byColor)    Color (camera.d435new)    HistogramCV (puzzle.pieces.matchDifferent)    Planar (byRegion)    tModel_SG (detector.fgmodel.targetSG)   
ByShape (puzzle.clusters.byShape)    Color (camera.rostopic)   
  i  
PlanarModel (detector.bgmodel.inCorner)    toCSV (channels)   
  c  
Color (camera.cv2cam)    Planner (puzzle.simulator.planner)    toFile (channels)   
Commentary (drafts)    imageOccupancy (byRegion)    PlannerHand (puzzle.simulator.plannerHand)    TrackState (byMotion)   
Calibrate (puzzle.builder.calibrate)    Config_D435 (camera.d435new)    imageRegions (byRegion)    plotfig (camera.utils.display)    TrackState (trackpointer.centroid)   
centroid (trackpointer.centroid)    copyAttributes (puzzle.utils.dataProcessing)    ImageRGBD (camera.base)    plotfig (ivapy.display_cv)    Trigger (triggers)   
centroidMulti (trackpointer.centroidMulti)    CorrespondenceParms (puzzle.board)    improcessor (improcessor.basic)    Progress (perceiver.progress)    TwoAgent (puzzle.solver.twoAgent)   
CfgAdjacent (puzzle.builder.adjacent)    Correspondences (puzzle.board)    inCorner (detector.bgmodel.inCorner)    ProgressState (perceiver.progress)   
  v  
CfgAnnouncement (drafts)    CtoW_Calibrator_aruco (camera.extrinsic.aruco)    inCornerEstimator (detector.bgmodel.inCorner)    PuzzleTemplate (puzzle.piece)   
CfgArrangement (puzzle.builder.arrangement)   
  d  
Info (perceiver.perceiver)    PuzzleTemplate (puzzle.old_template)    vidWriter (camera.utils.writer)   
CfgBeatReporter (perceiver.reporting)    inImage (detector.inImage)   
  r  
vidWriter_ROS (camera.utils.writer_ros)   
CfgBoardMeasure (puzzle.parser)    D435_Configs (camera.d435.runner)    inImageRGBD (detector.inImageRGBD)   
  w  
CfgCalibrate (puzzle.builder.calibrate)    D435_Runner (camera.d435.runner)    Interlocking (puzzle.builder.interlocking)    RealSolver (puzzle.runner)   
CfgCamera (camera.base)    D435_Runner (camera.d435.runner2)   
  m  
RealSolverROS (puzzle.runnerROS)    whenClose (triggers)   
CfgCentMulti (trackpointer.centroidMulti)    D435RecBase (camera.d435.recorders)    Regular (puzzle.piece)    whenDiffers (triggers)   
CfgCentroid (trackpointer.centroid)    D435RecRosbag (camera.d435.recorders)    Manager (puzzle.manager)    Replay (camera.d435.runner2)    whenFar (triggers)   
CfgCentroind (trackpointer.centroid)    Depth (camera.d435new)    ManagerParms (puzzle.manager)    ReplayColor (camera.base)    whenSimilar (triggers)   
CfgChannel (channels)    Depth (camera.rostopic)    mask (improcessor.mask)    Reporter (perceiver.reporting)   
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